Beastmen have the following special rules:
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Armour Save | Magic Power | Fear Points | Fear Effect |
Beastman Leader | 4 | 2 | 1 | 4 | 5 | 2 | 3 | 1 | 6 | 5 | 6 | 5 | 7 | 0 | 2 | None |
Beastman | 4 | 2 | 1 | 4 | 5 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 7 | 0 | 3 | None |
Beastman | 4 | 2 | 1 | 4 | 4 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 7 | 0 | 2 | None |
Beastman | 4 | 2 | 1 | 4 | 5 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 7 | 0 | 2 | None |
Beastman (Cursed: -1 to all rolls) | 4 | 2 | 1 | 4 | 5 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 7 | 0 | 2 | None |
The beastmen have the following Dominant Attributes:
The beastmen are equipped with the following:
Musician, which must be in the front rank:
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